1.4 AS Level

Scalars and vectors

7 flashcards to master this topic

Definition Flip

Define a scalar quantity and provide two examples from physics.

Answer Flip

A scalar quantity is one that has magnitude only, not direction. Examples include: mass, temperature, time, distance, speed, energy, and work.

Definition Flip

Define a vector quantity and provide two examples from physics.

Answer Flip

A vector quantity is one that has both magnitude and direction. Examples include: displacement, velocity, acceleration, force, momentum, and weight.

Key Concept Flip

Describe the process of adding two coplanar vectors graphically.

Answer Flip

Coplanar vectors can be added using a vector triangle or parallelogram. Draw the vectors to scale, head-to-tail (triangle) or from a common origin (parallelogram), then measure the resultant vector's magnitude and direction.

Key Concept Flip

Explain how to resolve a vector into two perpendicular components.

Answer Flip

A vector can be resolved into horizontal (x) and vertical (y) components using trigonometry. If the vector has magnitude 'A' and makes an angle 'θ' with the horizontal, then Ax = Acosθ and Ay = Asinθ.

Calculation Flip

Two forces, 3N and 4N, act on an object at right angles to each other. What is the magnitude of the resultant force?

Answer Flip

Use Pythagorean theorem: Resultant force = √(3² + 4²) = √25 = 5N.

Definition Flip

Describe the difference between distance and displacement.

Answer Flip

Distance is a scalar quantity representing the total length of the path traveled. Displacement is a vector quantity representing the change in position from start to finish, with a specific direction.

Calculation Flip

A car travels 50m North, then 30m East. What is the magnitude of the car's displacement?

Answer Flip

The displacement is the hypotenuse of a right-angled triangle. Displacement = √(50² + 30²) = √(2500+900) = √3400 ≈ 58.3m

Ready to test yourself?

Practice with MCQ questions to check your understanding of Scalars and vectors.

Take Quiz
1.3 Errors and uncertainties 2.1 Equations of motion