SL & HL Space, Time and Motion BETA A.2

Forces and Momentum

Force and momentum govern how objects interact and change their motion. Understanding these relationships allows us to predict everything from car crashes to the orbits of planets using conservation laws and Newton's dynamics.

Part of IB Physics (2025-2030 syllabus) — Standard and Higher Level.

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Key points

  • Newton's first law defines inertial frames where objects maintain constant velocity unless acted upon by a net external force: ΣF=0    v=constant\Sigma F = 0 \implies v = \text{constant}.
  • Newton's second law is fundamentally about the rate of change of momentum, Fnet=ΔpΔtF_{\text{net}} = \frac{\Delta p}{\Delta t}, which simplifies to F=maF = ma only when mass is constant.
  • Newton's third law states that forces always occur in equal and opposite pairs of the exact same type acting on two different bodies: FAB=FBAF_{AB} = -F_{BA}.
  • A free-body diagram shows every force acting on one chosen body only; resolving these forces into perpendicular components and applying ΣF=ma\Sigma F = ma along each axis is the standard method for solving dynamics problems, with ΣF=0\Sigma F = 0 defining translational equilibrium.
  • Friction consists of static friction (FfμsFNF_f \leq \mu_s F_N, which opposes the tendency of motion up to a maximum limit) and dynamic friction (Ff=μdFNF_f = \mu_d F_N, which opposes active sliding relative motion).
  • Uniform circular motion involves a constant speed but a continuously changing velocity vector, requiring a net centripetal force directed toward the center of the circular path (Fc=mv2r=mω2rF_c = \frac{mv^2}{r} = m\omega^2 r).
  • Momentum (p=mvp = mv) is conserved in any closed, isolated system because internal forces cancel out in pairs; collisions can be elastic (kinetic energy conserved) or inelastic (kinetic energy lost to other forms).

Subtopic by subtopic

Newton's three laws of motion

Newton's laws are the rulebook for all of mechanics. The first law says that in an inertial frame a body keeps a constant velocity (including zero) unless a net external force acts on it: ΣF=0    v=constant\Sigma F = 0 \implies v = \text{constant}.

The second law is best stated in terms of momentum, given by:

Fnet=ΔpΔtF_{\text{net}} = \frac{\Delta p}{\Delta t}

This becomes the familiar F=maF = ma only when mass stays constant. The third law says forces come in pairs: if body AA pushes on body BB, then BB pushes back on AA with a force equal in magnitude and opposite in direction.

Students often misidentify action-reaction pairs because they look at a single body in equilibrium. A genuine third-law pair must involve two different bodies acting on each other, and the two forces must be the same type (for example, the gravitational pull of Earth on a book and the gravitational pull of the book on Earth).

The upward normal force and the downward weight on a book resting on a table are *not* a third-law pair: they act on the same body and arise from different interactions (contact electromagnetism versus gravity).

You must be able to state all three laws, pick out correct force pairs, and apply F=maF = ma to single bodies and connected systems such as a car towing a trailer.

Forces and free-body diagrams

A free-body diagram strips a problem down to one body and the forces acting on it:

  • weight mgmg acting from the centre of mass
  • the normal force perpendicular to a surface
  • tension along a string
  • friction along a surface
  • where relevant, drag or buoyancy

Forces exerted *by* the body on other things never appear on its own diagram.

Once the diagram is drawn, choose perpendicular axes (often along and perpendicular to an incline) and resolve each force into components. On each axis apply:

ΣF=ma\Sigma F = ma

If the body is in translational equilibrium, ΣF=0\Sigma F = 0 on every axis. For a block at rest on a slope of angle θ\theta, resolving gives FN=mgcosθF_N = mg\cos\theta perpendicular to the surface and a friction force balancing mgsinθmg\sin\theta along it.

In exams you must draw arrows starting on the body, label each with its proper physical name, and make sure no "net force" or "centripetal force" arrow is added as if it were an extra interaction.

A clean, correctly labelled diagram is usually the first mark in any dynamics question, and most algebra errors trace back to a missing or misdirected force at this stage.

Friction and contact forces

When two surfaces touch, the contact interaction has two components: the normal force FNF_N, perpendicular to the surfaces, and friction, parallel to them.

Static friction acts when there is no relative sliding; it adjusts itself to oppose the *tendency* of motion and can take any value up to a maximum:

FfμsFNF_f \leq \mu_s F_N

Once sliding actually begins, dynamic (kinetic) friction takes over, always directed against the relative motion, with the roughly constant value:

Ff=μdFNF_f = \mu_d F_N

Because μs\mu_s is usually larger than μd\mu_d, a crate is harder to start moving than to keep moving: the push needed jumps up to μsFN\mu_s F_N, then drops once the crate slides.

The coefficients μs\mu_s and μd\mu_d are dimensionless and depend on the pair of materials, not on the contact area. On an incline of angle θ\theta, remember that FN=mgcosθF_N = mg\cos\theta, not mgmg, so the available friction is reduced.

You must be able to:

  • decide whether a body remains static (compare the required force with μsFN\mu_s F_N)
  • calculate the friction force in each regime
  • include friction correctly in ΣF=ma\Sigma F = ma problems such as braking cars or blocks on slopes

Circular motion and centripetal force

A body in uniform circular motion moves at constant speed, but its velocity vector continuously changes direction, so it is accelerating. This centripetal acceleration points toward the centre of the circle with magnitude:

a=v2r=ω2ra = \frac{v^2}{r} = \omega^2 r

where ω=2πT\omega = \frac{2\pi}{T} is the angular speed and v=ωrv = \omega r.

By Newton's second law, a net inward force is required:

Fc=mv2rF_c = \frac{mv^2}{r}

It is always supplied by real physical forces:

  • tension for a ball whirled on a string
  • friction for a car turning on a flat road
  • gravity for a satellite in orbit
  • the horizontal component of the normal force on a banked track

Never draw "centripetal force" as an extra arrow on a free-body diagram; instead identify which actual force (or combination) provides the inward resultant and set it equal to mv2r\frac{mv^2}{r}.

A useful extension (needed for HL rigid-body work): if the speed changes, a tangential acceleration at=ΔvΔta_t = \frac{\Delta v}{\Delta t} appears alongside the radial aa, and the total acceleration is the vector sum of the two. The net force then no longer points at the centre but is angled forward when speeding up and backward when slowing down.

You must be able to convert between vv, ω\omega and TT, and solve for speeds, radii and forces in horizontal and vertical circles.

Momentum and impulse

Linear momentum, p=mvp = mv, is a vector that measures how hard it is to stop a moving body. Newton's second law in its general form says the net force equals the rate of change of momentum, F=ΔpΔtF = \frac{\Delta p}{\Delta t}.

Rearranging gives the impulse, the product of the average net force and the time for which it acts:

J=FΔt=ΔpJ = F\Delta t = \Delta p

On a force-time graph, the area under the curve equals the impulse and therefore the change in momentum; this works even when the force varies, as in a bat striking a ball.

Impulse explains most safety engineering. In a car crash the change in momentum of a passenger is fixed by the speeds involved, but crumple zones, seat belts and airbags stretch out the stopping time Δt\Delta t, so the average force F=ΔpΔtF = \frac{\Delta p}{\Delta t} on the body is much smaller. The same idea explains bending your knees on landing or the follow-through in catching a ball.

You must treat momentum with signs in one dimension, read impulse off FF-tt graphs, and compute average forces during impacts, taking care that a rebound reverses the sign of the velocity so Δp\Delta p can exceed the initial momentum.

Conservation of momentum; collisions and explosions

In a closed, isolated system the total momentum is constant, because every internal force belongs to a Newton's third-law pair and the impulses cancel.

For two bodies, applied with a clearly defined positive direction so velocities carry the correct signs, this reads:

m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2

Collisions are classified by what happens to kinetic energy:

  • In an elastic collision both momentum and total kinetic energy are conserved (a good approximation for colliding gas molecules or steel balls).
  • In an inelastic collision momentum is conserved but some kinetic energy is transferred to internal energy, sound and deformation.
  • In a perfectly inelastic collision the bodies stick together and move with a common velocity, giving the maximum possible kinetic-energy loss consistent with momentum conservation.
  • An explosion runs the logic in reverse: a system initially at rest has zero total momentum, so the fragments must carry momenta that sum to zero, like a cannon recoiling backward as the shell flies forward.

You must be able to apply conservation of momentum to find unknown velocities, then separately compare initial and final kinetic energies to decide what kind of collision occurred; never assume kinetic energy is conserved just because momentum is.

Formulae

p=mvp = mv

Calculating linear momentum of a single particle.

F=ΔpΔtF = \frac{\Delta p}{\Delta t}

Applying Newton's second law when either mass or velocity varies, or finding average net force over a time interval.

J=FΔt=ΔpJ = F\Delta t = \Delta p

Calculating impulse or finding change in momentum from a force-time graph.

Fg=mgF_g = mg

Finding the weight of a mass mm near a planet's surface, where gg is the gravitational field strength (9.8 m s29.8\ \text{m s}^{-2} on Earth).

FfμsFNF_f \le \mu_s F_N

Finding the maximum force of static friction before sliding begins.

Ff=μdFNF_f = \mu_d F_N

Calculating dynamic (kinetic) friction once surfaces are actually sliding over each other.

FH=kxF_H = -kx

Hooke's law for the elastic restoring force of a spring stretched or compressed by xx; the minus sign shows the force points opposite to the displacement.

Fd=6πηrvF_d = 6\pi\eta r v

Viscous drag (Stokes' law) on a small sphere of radius rr moving at speed vv through a fluid of viscosity η\eta, such as in terminal-speed problems.

Fb=ρVgF_b = \rho V g

Buoyant force on a body immersed in a fluid of density ρ\rho, where VV is the volume of fluid displaced.

v=2πrT=ωrv = \frac{2\pi r}{T} = \omega r

Converting between linear speed, angular speed ω\omega and period TT for an object moving in a circle of radius rr.

a=v2r=ω2r=4π2rT2a = \frac{v^2}{r} = \omega^2 r = \frac{4\pi^2 r}{T^2}

Determining centripetal acceleration for uniform circular motion.

Fc=mv2r=mω2rF_c = \frac{mv^2}{r} = m\omega^2 r

Finding the net inward force a real force (tension, friction, gravity) must supply to keep a body in uniform circular motion.

Definitions

Impulse
The product of the average net force acting on an object and the time interval over which it acts, equivalent to the change in momentum: J=FΔt=ΔpJ = F \Delta t = \Delta p.
Centripetal acceleration
The acceleration of an object moving in a circle, directed radially inward toward the center, arising from a change in the direction of velocity: a=v2ra = \frac{v^2}{r}.
Coefficient of friction
A dimensionless ratio (μ\mu) representing the relative ease of sliding between two contacting surfaces, determined by the nature of the materials in contact.
Elastic collision
An interaction between bodies in which both total momentum and total kinetic energy of the system are conserved.
Translational equilibrium
The state of a body on which the resultant force is zero (ΣF=0\Sigma F = 0), so it remains at rest or continues moving with constant velocity.

Worked examples

1

A block of mass m1=2.0 kgm_1 = 2.0\ \text{kg} moving at v1=6.0 m s1v_1 = 6.0\ \text{m s}^{-1} collides with a stationary block m2=4.0 kgm_2 = 4.0\ \text{kg}. They stick together after the collision. Calculate the loss in total kinetic energy.

  1. 1
    Identify that momentum is conserved in the collision: m1v1+m2v2=(m1+m2)vfm_1 v_1 + m_2 v_2 = (m_1 + m_2) v_f.
  2. 2
    Substitute values to find the final velocity vfv_f: (2.0 kg×6.0 m s1)+0=(2.0 kg+4.0 kg)vf(2.0\ \text{kg} \times 6.0\ \text{m s}^{-1}) + 0 = (2.0\ \text{kg} + 4.0\ \text{kg}) v_f.
  3. 3
    Calculate 12.0 kg m s1=6.0 kg×vf    vf=2.0 m s112.0\ \text{kg m s}^{-1} = 6.0\ \text{kg} \times v_f \implies v_f = 2.0\ \text{m s}^{-1}.
  4. 4
    Calculate initial kinetic energy: Ek,i=12m1v12=12(2.0 kg)(6.0 m s1)2=36.0 JE_{k,i} = \frac{1}{2} m_1 v_1^2 = \frac{1}{2} (2.0\ \text{kg}) (6.0\ \text{m s}^{-1})^2 = 36.0\ \text{J}.
  5. 5
    Calculate final kinetic energy: Ek,f=12(m1+m2)vf2=12(6.0 kg)(2.0 m s1)2=12.0 JE_{k,f} = \frac{1}{2} (m_1 + m_2) v_f^2 = \frac{1}{2} (6.0\ \text{kg}) (2.0\ \text{m s}^{-1})^2 = 12.0\ \text{J}.
  6. 6
    Determine the loss in kinetic energy: ΔEk=Ek,iEk,f=36.0 J12.0 J=24.0 J\Delta E_k = E_{k,i} - E_{k,f} = 36.0\ \text{J} - 12.0\ \text{J} = 24.0\ \text{J}.

Answer: 24.0 J24.0\ \text{J}

2

A car of mass 1200 kg1200\ \text{kg} travels around a flat, unbanked curve of radius 45 m45\ \text{m}. The coefficient of static friction between the tyres and the road is μs=0.60\mu_s = 0.60. Calculate the maximum speed at which the car can take the curve without skidding.

  1. 1
    On a flat road the normal force balances the weight, so FN=mg=1200 kg×9.8 m s2=11760 NF_N = mg = 1200\ \text{kg} \times 9.8\ \text{m s}^{-2} = 11760\ \text{N}.
  2. 2
    The maximum static friction available is Ff=μsFN=0.60×11760 N=7056 NF_f = \mu_s F_N = 0.60 \times 11760\ \text{N} = 7056\ \text{N}.
  3. 3
    Friction is the only horizontal force, so it must supply the centripetal force: μsmg=mvmax2r\mu_s mg = \frac{mv_{\text{max}}^2}{r}.
  4. 4
    The mass cancels, giving vmax=μsgr=0.60×9.8 m s2×45 mv_{\text{max}} = \sqrt{\mu_s g r} = \sqrt{0.60 \times 9.8\ \text{m s}^{-2} \times 45\ \text{m}}.
  5. 5
    Evaluate the product inside the root: 0.60×9.8×45=264.6 m2 s20.60 \times 9.8 \times 45 = 264.6\ \text{m}^2\ \text{s}^{-2}.
  6. 6
    Take the square root: vmax=264.6 m s1=16.3 m s1v_{\text{max}} = \sqrt{264.6}\ \text{m s}^{-1} = 16.3\ \text{m s}^{-1}.

Answer: 16.3 m s116.3\ \text{m s}^{-1} (about 59 km h159\ \text{km h}^{-1})

3

A tennis ball of mass 0.058 kg0.058\ \text{kg} strikes a wall horizontally at 24 m s124\ \text{m s}^{-1} and rebounds along the same line at 18 m s118\ \text{m s}^{-1}. The ball is in contact with the wall for 0.035 s0.035\ \text{s}. Calculate the magnitude of the average force the wall exerts on the ball.

  1. 1
    Define the initial direction of motion (toward the wall) as positive, so u=+24 m s1u = +24\ \text{m s}^{-1} and v=18 m s1v = -18\ \text{m s}^{-1}.
  2. 2
    Calculate the change in momentum: Δp=m(vu)=0.058 kg×(1824) m s1\Delta p = m(v - u) = 0.058\ \text{kg} \times (-18 - 24)\ \text{m s}^{-1}.
  3. 3
    Evaluate: Δp=0.058 kg×(42 m s1)=2.44 kg m s1\Delta p = 0.058\ \text{kg} \times (-42\ \text{m s}^{-1}) = -2.44\ \text{kg m s}^{-1}.
  4. 4
    Apply the impulse-momentum relation using the unrounded value: F=ΔpΔt=2.436 kg m s10.035 s=69.6 NF = \frac{\Delta p}{\Delta t} = \frac{-2.436\ \text{kg m s}^{-1}}{0.035\ \text{s}} = -69.6\ \text{N}.
  5. 5
    The magnitude of the average force is 69.6 N69.6\ \text{N}, directed away from the wall (the negative sign shows it opposes the incoming motion).

Answer: 69.6 N69.6\ \text{N}, directed away from the wall

Common mistakes

  • ×Confusing centripetal force as an independent physical force. It is not an extra force like gravity or tension; rather, it is the net radial force provided by existing physical forces (e.g., friction, tension, gravity). Do not draw centripetal force as a separate vector on a free-body diagram.
  • ×Assuming kinetic energy is always conserved in collisions. It is only conserved in elastic collisions. For inelastic collisions or explosions, kinetic energy is converted into other forms (like heat and sound), though total momentum is always conserved.
  • ×Treating momentum as a scalar quantity. Always define a positive direction and use signs (e.g., +v+v and v-v) for velocities when dealing with 1D or 2D vector addition/subtraction.
  • ×Using Ff=μsFNF_f = \mu_s F_N for static friction unconditionally. The formula Ff=μsFNF_f = \mu_s F_N only gives the maximum possible static friction force. The actual static friction force matches the applied force up to this limit.

Exam tips

  • When asked to **sketch** a free-body diagram, draw force arrows starting exactly from the point of application or the center of mass of the body, label them with clear physical names (e.g., 'normal force' or FNF_N, not just 'reaction'), and ensure the length of the arrows roughly reflects their relative magnitudes.
  • When asked to **determine** net force from a force-time (FF-tt) graph, remember that the area under the curve equals the impulse, which is equal to the change in momentum (Δp\Delta p).
  • To **distinguish** between elastic and inelastic collisions, calculate the initial and final total kinetic energies (EkE_k) of the system; do not just assume energy is conserved because momentum is.
  • (HL) When you **derive** orbital or circular motion relations, start with a clear statement equating the net physical force to the centripetal force expression, e.g., Fg=Fc    GMmr2=mv2rF_g = F_c \implies \frac{GMm}{r^2} = \frac{mv^2}{r}.

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