Forces and Momentum
Force and momentum govern how objects interact and change their motion. Understanding these relationships allows us to predict everything from car crashes to the orbits of planets using conservation laws and Newton's dynamics.
Part of IB Physics (2025-2030 syllabus) — Standard and Higher Level.
Items marked HL are Higher Level only — SL students can skip them.
Showing Standard Level content only — Higher Level items are hidden.
Key points
- Newton's first law defines inertial frames where objects maintain constant velocity unless acted upon by a net external force: .
- Newton's second law is fundamentally about the rate of change of momentum, , which simplifies to only when mass is constant.
- Newton's third law states that forces always occur in equal and opposite pairs of the exact same type acting on two different bodies: .
- A free-body diagram shows every force acting on one chosen body only; resolving these forces into perpendicular components and applying along each axis is the standard method for solving dynamics problems, with defining translational equilibrium.
- Friction consists of static friction (, which opposes the tendency of motion up to a maximum limit) and dynamic friction (, which opposes active sliding relative motion).
- Uniform circular motion involves a constant speed but a continuously changing velocity vector, requiring a net centripetal force directed toward the center of the circular path ().
- Momentum () is conserved in any closed, isolated system because internal forces cancel out in pairs; collisions can be elastic (kinetic energy conserved) or inelastic (kinetic energy lost to other forms).
Subtopic by subtopic
Newton's three laws of motion
Newton's laws are the rulebook for all of mechanics. The first law says that in an inertial frame a body keeps a constant velocity (including zero) unless a net external force acts on it: .
The second law is best stated in terms of momentum, given by:
This becomes the familiar only when mass stays constant. The third law says forces come in pairs: if body pushes on body , then pushes back on with a force equal in magnitude and opposite in direction.
Students often misidentify action-reaction pairs because they look at a single body in equilibrium. A genuine third-law pair must involve two different bodies acting on each other, and the two forces must be the same type (for example, the gravitational pull of Earth on a book and the gravitational pull of the book on Earth).
The upward normal force and the downward weight on a book resting on a table are *not* a third-law pair: they act on the same body and arise from different interactions (contact electromagnetism versus gravity).
You must be able to state all three laws, pick out correct force pairs, and apply to single bodies and connected systems such as a car towing a trailer.
Forces and free-body diagrams
A free-body diagram strips a problem down to one body and the forces acting on it:
- weight acting from the centre of mass
- the normal force perpendicular to a surface
- tension along a string
- friction along a surface
- where relevant, drag or buoyancy
Forces exerted *by* the body on other things never appear on its own diagram.
Once the diagram is drawn, choose perpendicular axes (often along and perpendicular to an incline) and resolve each force into components. On each axis apply:
If the body is in translational equilibrium, on every axis. For a block at rest on a slope of angle , resolving gives perpendicular to the surface and a friction force balancing along it.
In exams you must draw arrows starting on the body, label each with its proper physical name, and make sure no "net force" or "centripetal force" arrow is added as if it were an extra interaction.
A clean, correctly labelled diagram is usually the first mark in any dynamics question, and most algebra errors trace back to a missing or misdirected force at this stage.
Friction and contact forces
When two surfaces touch, the contact interaction has two components: the normal force , perpendicular to the surfaces, and friction, parallel to them.
Static friction acts when there is no relative sliding; it adjusts itself to oppose the *tendency* of motion and can take any value up to a maximum:
Once sliding actually begins, dynamic (kinetic) friction takes over, always directed against the relative motion, with the roughly constant value:
Because is usually larger than , a crate is harder to start moving than to keep moving: the push needed jumps up to , then drops once the crate slides.
The coefficients and are dimensionless and depend on the pair of materials, not on the contact area. On an incline of angle , remember that , not , so the available friction is reduced.
You must be able to:
- decide whether a body remains static (compare the required force with )
- calculate the friction force in each regime
- include friction correctly in problems such as braking cars or blocks on slopes
Circular motion and centripetal force
A body in uniform circular motion moves at constant speed, but its velocity vector continuously changes direction, so it is accelerating. This centripetal acceleration points toward the centre of the circle with magnitude:
where is the angular speed and .
By Newton's second law, a net inward force is required:
It is always supplied by real physical forces:
- tension for a ball whirled on a string
- friction for a car turning on a flat road
- gravity for a satellite in orbit
- the horizontal component of the normal force on a banked track
Never draw "centripetal force" as an extra arrow on a free-body diagram; instead identify which actual force (or combination) provides the inward resultant and set it equal to .
A useful extension (needed for HL rigid-body work): if the speed changes, a tangential acceleration appears alongside the radial , and the total acceleration is the vector sum of the two. The net force then no longer points at the centre but is angled forward when speeding up and backward when slowing down.
You must be able to convert between , and , and solve for speeds, radii and forces in horizontal and vertical circles.
Momentum and impulse
Linear momentum, , is a vector that measures how hard it is to stop a moving body. Newton's second law in its general form says the net force equals the rate of change of momentum, .
Rearranging gives the impulse, the product of the average net force and the time for which it acts:
On a force-time graph, the area under the curve equals the impulse and therefore the change in momentum; this works even when the force varies, as in a bat striking a ball.
Impulse explains most safety engineering. In a car crash the change in momentum of a passenger is fixed by the speeds involved, but crumple zones, seat belts and airbags stretch out the stopping time , so the average force on the body is much smaller. The same idea explains bending your knees on landing or the follow-through in catching a ball.
You must treat momentum with signs in one dimension, read impulse off - graphs, and compute average forces during impacts, taking care that a rebound reverses the sign of the velocity so can exceed the initial momentum.
Conservation of momentum; collisions and explosions
In a closed, isolated system the total momentum is constant, because every internal force belongs to a Newton's third-law pair and the impulses cancel.
For two bodies, applied with a clearly defined positive direction so velocities carry the correct signs, this reads:
Collisions are classified by what happens to kinetic energy:
- In an elastic collision both momentum and total kinetic energy are conserved (a good approximation for colliding gas molecules or steel balls).
- In an inelastic collision momentum is conserved but some kinetic energy is transferred to internal energy, sound and deformation.
- In a perfectly inelastic collision the bodies stick together and move with a common velocity, giving the maximum possible kinetic-energy loss consistent with momentum conservation.
- An explosion runs the logic in reverse: a system initially at rest has zero total momentum, so the fragments must carry momenta that sum to zero, like a cannon recoiling backward as the shell flies forward.
You must be able to apply conservation of momentum to find unknown velocities, then separately compare initial and final kinetic energies to decide what kind of collision occurred; never assume kinetic energy is conserved just because momentum is.
Formulae
Calculating linear momentum of a single particle.
Applying Newton's second law when either mass or velocity varies, or finding average net force over a time interval.
Calculating impulse or finding change in momentum from a force-time graph.
Finding the weight of a mass near a planet's surface, where is the gravitational field strength ( on Earth).
Finding the maximum force of static friction before sliding begins.
Calculating dynamic (kinetic) friction once surfaces are actually sliding over each other.
Hooke's law for the elastic restoring force of a spring stretched or compressed by ; the minus sign shows the force points opposite to the displacement.
Viscous drag (Stokes' law) on a small sphere of radius moving at speed through a fluid of viscosity , such as in terminal-speed problems.
Buoyant force on a body immersed in a fluid of density , where is the volume of fluid displaced.
Converting between linear speed, angular speed and period for an object moving in a circle of radius .
Determining centripetal acceleration for uniform circular motion.
Finding the net inward force a real force (tension, friction, gravity) must supply to keep a body in uniform circular motion.
Definitions
- Impulse
- The product of the average net force acting on an object and the time interval over which it acts, equivalent to the change in momentum: .
- Centripetal acceleration
- The acceleration of an object moving in a circle, directed radially inward toward the center, arising from a change in the direction of velocity: .
- Coefficient of friction
- A dimensionless ratio () representing the relative ease of sliding between two contacting surfaces, determined by the nature of the materials in contact.
- Elastic collision
- An interaction between bodies in which both total momentum and total kinetic energy of the system are conserved.
- Translational equilibrium
- The state of a body on which the resultant force is zero (), so it remains at rest or continues moving with constant velocity.
Worked examples
A block of mass moving at collides with a stationary block . They stick together after the collision. Calculate the loss in total kinetic energy.
- 1Identify that momentum is conserved in the collision: .
- 2Substitute values to find the final velocity : .
- 3Calculate .
- 4Calculate initial kinetic energy: .
- 5Calculate final kinetic energy: .
- 6Determine the loss in kinetic energy: .
Answer:
A car of mass travels around a flat, unbanked curve of radius . The coefficient of static friction between the tyres and the road is . Calculate the maximum speed at which the car can take the curve without skidding.
- 1On a flat road the normal force balances the weight, so .
- 2The maximum static friction available is .
- 3Friction is the only horizontal force, so it must supply the centripetal force: .
- 4The mass cancels, giving .
- 5Evaluate the product inside the root: .
- 6Take the square root: .
Answer: (about )
A tennis ball of mass strikes a wall horizontally at and rebounds along the same line at . The ball is in contact with the wall for . Calculate the magnitude of the average force the wall exerts on the ball.
- 1Define the initial direction of motion (toward the wall) as positive, so and .
- 2Calculate the change in momentum: .
- 3Evaluate: .
- 4Apply the impulse-momentum relation using the unrounded value: .
- 5The magnitude of the average force is , directed away from the wall (the negative sign shows it opposes the incoming motion).
Answer: , directed away from the wall
Common mistakes
- ×Confusing centripetal force as an independent physical force. It is not an extra force like gravity or tension; rather, it is the net radial force provided by existing physical forces (e.g., friction, tension, gravity). Do not draw centripetal force as a separate vector on a free-body diagram.
- ×Assuming kinetic energy is always conserved in collisions. It is only conserved in elastic collisions. For inelastic collisions or explosions, kinetic energy is converted into other forms (like heat and sound), though total momentum is always conserved.
- ×Treating momentum as a scalar quantity. Always define a positive direction and use signs (e.g., and ) for velocities when dealing with 1D or 2D vector addition/subtraction.
- ×Using for static friction unconditionally. The formula only gives the maximum possible static friction force. The actual static friction force matches the applied force up to this limit.
Exam tips
- ✓When asked to **sketch** a free-body diagram, draw force arrows starting exactly from the point of application or the center of mass of the body, label them with clear physical names (e.g., 'normal force' or , not just 'reaction'), and ensure the length of the arrows roughly reflects their relative magnitudes.
- ✓When asked to **determine** net force from a force-time (-) graph, remember that the area under the curve equals the impulse, which is equal to the change in momentum ().
- ✓To **distinguish** between elastic and inelastic collisions, calculate the initial and final total kinetic energies () of the system; do not just assume energy is conserved because momentum is.
- ✓(HL) When you **derive** orbital or circular motion relations, start with a clear statement equating the net physical force to the centripetal force expression, e.g., .