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Vectors in two dimensions

4 learning objectives

1. Overview

Vectors in two dimensions are fundamental to Additional Mathematics, providing a way to represent quantities with both magnitude and direction. This topic is crucial for solving problems involving geometry, motion, and forces. Mastering vectors allows you to model real-world scenarios, such as calculating the resultant force on an object or determining the position of a moving particle. Expect vector questions in both Paper 1 (non-calculator) and Paper 2, often integrated with geometry or kinematics. A strong understanding of vector notation, magnitude, and operations is essential for success in the 0606 examination.

Key Definitions

  • Scalar: A quantity with magnitude only (e.g., speed, time, distance).
  • Vector: A quantity with both magnitude and direction (e.g., velocity, displacement, force).
  • Position Vector: A vector that represents the position of a point relative to a fixed origin OO, usually denoted as OA\vec{OA} or a\mathbf{a}.
  • Magnitude: The length of a vector, denoted by a|\mathbf{a}| or AB|\vec{AB}|.
  • Unit Vector: A vector with a magnitude of exactly 1 unit, denoted as a^\mathbf{\hat{a}}.
  • Resultant Vector: The vector produced by adding two or more vectors together.
  • Collinear: Points that lie on the same straight line; vectors are collinear if one is a scalar multiple of the other.

Core Content

A. Vector Notation

Vectors can be written in three main ways. You must be comfortable switching between them:

  1. Column Vectors: (xy)\begin{pmatrix} x \\ y \end{pmatrix}
  2. Unit Vector Form: xi+yjx\mathbf{i} + y\mathbf{j}, where i\mathbf{i} is the unit vector (10)\begin{pmatrix} 1 \\ 0 \end{pmatrix} and j\mathbf{j} is (01)\begin{pmatrix} 0 \\ 1 \end{pmatrix}.
  3. Geometric Notation: AB\vec{AB} represents the vector from point AA to point BB. Note that BA=AB\vec{BA} = -\vec{AB}.

B. Magnitude and Unit Vectors

To find the magnitude of a=(xy)\mathbf{a} = \begin{pmatrix} x \\ y \end{pmatrix}: a=x2+y2|\mathbf{a}| = \sqrt{x^2 + y^2} Always leave your answer in exact surd form unless specified otherwise.

A unit vector in the direction of a\mathbf{a} is found by dividing the vector by its magnitude: a^=aa\mathbf{\hat{a}} = \frac{\mathbf{a}}{|\mathbf{a}|}

Worked example 1 — Magnitude and Unit Vector

Question: Given p=5i12j\mathbf{p} = 5\mathbf{i} - 12\mathbf{j}, find p|\mathbf{p}| and the unit vector in the direction of p\mathbf{p}.

  1. Find the magnitude of p\mathbf{p}: p=52+(12)2|\mathbf{p}| = \sqrt{5^2 + (-12)^2} (Apply the magnitude formula)

  2. Simplify: p=25+144|\mathbf{p}| = \sqrt{25 + 144} (Evaluate the squares)

  3. Further simplification: p=169|\mathbf{p}| = \sqrt{169} (Add the terms)

  4. Calculate the square root: p=13|\mathbf{p}| = 13 (Magnitude is a scalar, so it's just a number)

  5. State the magnitude: p=13|\mathbf{p}| = 13

  6. Find the unit vector p^\mathbf{\hat{p}}: p^=pp\mathbf{\hat{p}} = \frac{\mathbf{p}}{|\mathbf{p}|} (Apply the unit vector formula)

  7. Substitute the values: p^=113(5i12j)\mathbf{\hat{p}} = \frac{1}{13}(5\mathbf{i} - 12\mathbf{j}) (Substitute magnitude and vector)

  8. Distribute the scalar: p^=513i1213j\mathbf{\hat{p}} = \frac{5}{13}\mathbf{i} - \frac{12}{13}\mathbf{j} (Multiply each component by the scalar)

  9. State the unit vector: p^=513i1213j\mathbf{\hat{p}} = \frac{5}{13}\mathbf{i} - \frac{12}{13}\mathbf{j}

Answer: p=13|\mathbf{p}| = \mathbf{13}, p^=513i1213j\mathbf{\hat{p}} = \frac{5}{13}\mathbf{i} - \frac{12}{13}\mathbf{j}

C. Vector Geometry and Ratios

To find the vector between two points AA and BB given their position vectors a\mathbf{a} and b\mathbf{b}: AB=OBOA=ba\vec{AB} = \vec{OB} - \vec{OA} = \mathbf{b} - \mathbf{a}

📊A triangle OAB with origin O at the bottom. Vectors OA and OB are labeled a and b. A vector arrow points from A to B.

Worked Example 2 — Vector Ratio Problem

Question: Relative to an origin OO, the position vector of AA is 2a2\mathbf{a} and BB is 5b5\mathbf{b}. The point PP lies on ABAB such that AP:PB=2:1AP:PB = 2:1. Find OP\vec{OP} in terms of a\mathbf{a} and b\mathbf{b}.

  1. Find AB\vec{AB}: AB=OBOA\vec{AB} = \vec{OB} - \vec{OA} (Vector between two points)
  2. Substitute the position vectors: AB=5b2a\vec{AB} = 5\mathbf{b} - 2\mathbf{a} (Substitute OB=5b\vec{OB} = 5\mathbf{b} and OA=2a\vec{OA} = 2\mathbf{a})
  3. Express AP\vec{AP} as a fraction of AB\vec{AB}: AP=23AB\vec{AP} = \frac{2}{3}\vec{AB} (Since AP:PB=2:1AP:PB = 2:1, APAP is 22+1=23\frac{2}{2+1} = \frac{2}{3} of ABAB)
  4. Calculate AP\vec{AP}: AP=23(5b2a)\vec{AP} = \frac{2}{3}(5\mathbf{b} - 2\mathbf{a}) (Substitute the expression for AB\vec{AB})
  5. Expand: AP=103b43a\vec{AP} = \frac{10}{3}\mathbf{b} - \frac{4}{3}\mathbf{a} (Distribute the scalar 23\frac{2}{3})
  6. Find OP\vec{OP} using the path OAPO \to A \to P: OP=OA+AP\vec{OP} = \vec{OA} + \vec{AP} (Vector addition)
  7. Substitute the vectors: OP=2a+(103b43a)\vec{OP} = 2\mathbf{a} + (\frac{10}{3}\mathbf{b} - \frac{4}{3}\mathbf{a}) (Substitute OA=2a\vec{OA} = 2\mathbf{a} and the expression for AP\vec{AP})
  8. Simplify: OP=63a43a+103b\vec{OP} = \frac{6}{3}\mathbf{a} - \frac{4}{3}\mathbf{a} + \frac{10}{3}\mathbf{b} (Rewrite 2a2\mathbf{a} as 63a\frac{6}{3}\mathbf{a})
  9. Combine like terms: OP=23a+103b\vec{OP} = \frac{2}{3}\mathbf{a} + \frac{10}{3}\mathbf{b} (Combine the a\mathbf{a} terms)

Answer: OP=23a+103b\vec{OP} = \frac{2}{3}\mathbf{a} + \frac{10}{3}\mathbf{b}

Worked Example 3 — Collinearity Proof

Question: The position vectors of points AA, BB, and CC relative to an origin OO are a=(12)\mathbf{a} = \begin{pmatrix} 1 \\ 2 \end{pmatrix}, b=(48)\mathbf{b} = \begin{pmatrix} 4 \\ 8 \end{pmatrix}, and c=(714)\mathbf{c} = \begin{pmatrix} 7 \\ 14 \end{pmatrix} respectively. Show that AA, BB, and CC are collinear.

  1. Find AB\vec{AB}: AB=ba\vec{AB} = \mathbf{b} - \mathbf{a} (Vector between two points)
  2. Substitute the position vectors: AB=(48)(12)\vec{AB} = \begin{pmatrix} 4 \\ 8 \end{pmatrix} - \begin{pmatrix} 1 \\ 2 \end{pmatrix} (Substitute b\mathbf{b} and a\mathbf{a})
  3. Calculate the vector: AB=(36)\vec{AB} = \begin{pmatrix} 3 \\ 6 \end{pmatrix} (Subtract the components)
  4. Find BC\vec{BC}: BC=cb\vec{BC} = \mathbf{c} - \mathbf{b} (Vector between two points)
  5. Substitute the position vectors: BC=(714)(48)\vec{BC} = \begin{pmatrix} 7 \\ 14 \end{pmatrix} - \begin{pmatrix} 4 \\ 8 \end{pmatrix} (Substitute c\mathbf{c} and b\mathbf{b})
  6. Calculate the vector: BC=(36)\vec{BC} = \begin{pmatrix} 3 \\ 6 \end{pmatrix} (Subtract the components)
  7. Observe the relationship: AB=BC\vec{AB} = \vec{BC} (Both vectors are equal)
  8. Conclude collinearity: Since AB=BC\vec{AB} = \vec{BC}, the points AA, BB, and CC are collinear. They share a common point BB and have the same direction vector.

Answer: AA, BB, and CC are collinear.

D. Velocity and Resultant Vectors

Velocity is a vector. To find the position r\mathbf{r} of a particle after tt seconds: r=r0+vt\mathbf{r} = \mathbf{r_0} + \mathbf{v}t Where r0\mathbf{r_0} is the initial position and v\mathbf{v} is the constant velocity.

Worked Example 4 (Particle Collision):

Question: Particle AA starts at (25)\begin{pmatrix} -2 \\ 5 \end{pmatrix} with velocity (31)\begin{pmatrix} 3 \\ -1 \end{pmatrix}. Particle BB starts at (107)\begin{pmatrix} 10 \\ -7 \end{pmatrix} with velocity (13)\begin{pmatrix} -1 \\ 3 \end{pmatrix}. Show they collide and find the time of collision.

  1. Position of AA at time tt: rA=r0A+tvA\mathbf{r_A} = \mathbf{r_{0A}} + t\mathbf{v_A} (Apply the position formula)
  2. Substitute the initial position and velocity of AA: rA=(25)+t(31)\mathbf{r_A} = \begin{pmatrix} -2 \\ 5 \end{pmatrix} + t\begin{pmatrix} 3 \\ -1 \end{pmatrix} (Substitute r0A=(25)\mathbf{r_{0A}} = \begin{pmatrix} -2 \\ 5 \end{pmatrix} and vA=(31)\mathbf{v_A} = \begin{pmatrix} 3 \\ -1 \end{pmatrix})
  3. Simplify: rA=(2+3t5t)\mathbf{r_A} = \begin{pmatrix} -2 + 3t \\ 5 - t \end{pmatrix} (Multiply the velocity vector by tt and add to the initial position)
  4. Position of BB at time tt: rB=r0B+tvB\mathbf{r_B} = \mathbf{r_{0B}} + t\mathbf{v_B} (Apply the position formula)
  5. Substitute the initial position and velocity of BB: rB=(107)+t(13)\mathbf{r_B} = \begin{pmatrix} 10 \\ -7 \end{pmatrix} + t\begin{pmatrix} -1 \\ 3 \end{pmatrix} (Substitute r0B=(107)\mathbf{r_{0B}} = \begin{pmatrix} 10 \\ -7 \end{pmatrix} and vB=(13)\mathbf{v_B} = \begin{pmatrix} -1 \\ 3 \end{pmatrix})
  6. Simplify: rB=(10t7+3t)\mathbf{r_B} = \begin{pmatrix} 10 - t \\ -7 + 3t \end{pmatrix} (Multiply the velocity vector by tt and add to the initial position)
  7. Equate xx-components to find the time of potential collision: 2+3t=10t-2 + 3t = 10 - t (If they collide, their xx-coordinates must be equal at the time of collision)
  8. Solve for tt: 4t=124t = 12 (Add tt and 2 to both sides)
  9. Isolate tt: t=3t = 3 (Divide both sides by 4)
  10. Check yy-components with t=3t=3: For AA: 5(3)=25 - (3) = 2 (Substitute t=3t=3 into the yy-component of rA\mathbf{r_A}) For BB: 7+3(3)=2-7 + 3(3) = 2 (Substitute t=3t=3 into the yy-component of rB\mathbf{r_B})
  11. Since both components match at t=3t=3, they collide at position (72)\begin{pmatrix} 7 \\ 2 \end{pmatrix} at t=3t=3 seconds.

Answer: The particles collide at t=3t=3 seconds at the position (72)\begin{pmatrix} 7 \\ 2 \end{pmatrix}.


Extended Content (Extended Only)

Additional Mathematics is a single-tier syllabus — all content above applies to all students.


Key Equations

a=x2+y2|\mathbf{a}| = \sqrt{x^2 + y^2} (Magnitude of a vector; use for speed calculation)

a^=aa\mathbf{\hat{a}} = \frac{\mathbf{a}}{|\mathbf{a}|} (Unit vector; magnitude is always 1)

AB=ba\vec{AB} = \mathbf{b} - \mathbf{a} (Vector between two points; essential for geometry)

r=r0+vt\mathbf{r} = \mathbf{r_0} + \mathbf{v}t (Position at time tt; r0\mathbf{r_0} is initial position)

Speed=vSpeed = |\mathbf{v}| (Magnitude of velocity; always a non-negative scalar)

Note: These formulas are not provided on the formula sheet. You must memorize them.


Common Mistakes to Avoid

  • Wrong: Confusing the ratio AC:AB=1:3AC:AB = 1:3 with AC:CB=1:3AC:CB = 1:3 and incorrectly calculating the fraction of AB\vec{AB}.
  • Right: Read carefully. If AC:AB=1:3AC:AB = 1:3, then AC=13AB\vec{AC} = \frac{1}{3}\vec{AB}. If AC:CB=1:3AC:CB = 1:3, then AC=14AB\vec{AC} = \frac{1}{4}\vec{AB}. Always relate back to the whole vector.
  • Wrong: Calculating magnitude as x2+y2x^2 + y^2 (forgetting the square root).
  • Right: Magnitude is the hypotenuse of a triangle; always use x2+y2\sqrt{x^2 + y^2}.
  • Wrong: Using "Gradient" methods for vector proofs of parallelism.
  • Right: Use scalar multiples. To show ABAB is parallel to CDCD, show AB=kCD\vec{AB} = k\vec{CD} for some scalar kk.
  • Wrong: Giving a velocity vector when asked for speed.
  • Right: Velocity is (xy)\begin{pmatrix} x \\ y \end{pmatrix}; Speed is x2+y2\sqrt{x^2+y^2}. Speed is a scalar (magnitude only), so it cannot be negative.
  • Wrong: Premature rounding in magnitude calculations, leading to inaccurate final answers.
  • Right: Keep all intermediate values in exact form (surds, fractions) until the very last step, then round to the specified degree of accuracy.
  • Wrong: Forgetting the ±\pm when finding a unit vector parallel to a given line. There are two possible directions.
  • Right: Remember that a line can be traversed in two directions. If the question doesn't specify a direction, provide both unit vectors: ±aa\pm \frac{\mathbf{a}}{|\mathbf{a}|}.

Exam Tips

  • Equating Scalars: In complex geometry questions where you have two expressions for the same vector (e.g., OX=μa+λb\vec{OX} = \mu \mathbf{a} + \lambda \mathbf{b} and OX=3a+4b\vec{OX} = 3\mathbf{a} + 4\mathbf{b}), you must equate the components: μ=3\mu = 3 and λ=4\lambda = 4. This is a high-mark step.
  • "Show That" Questions: Always state the general formula before substituting values. For example, write AB=OBOA\vec{AB} = \vec{OB} - \vec{OA} before doing the subtraction. This shows the examiner you understand the underlying principle.
  • Non-Calculator (Paper 1): You will often get vectors with components like 3\sqrt{3} or 11. If asked for a unit vector, keep the denominator as a surd (e.g., 15(12)\frac{1}{\sqrt{5}}\begin{pmatrix} 1 \\ 2 \end{pmatrix}) rather than a decimal. Rationalize the denominator only if explicitly asked.
  • Context: Velocity problems often involve ships or planes. Remember: "Resultant Velocity" = "Velocity in Still Water" + "Velocity of Current/Wind". Pay close attention to the directions given (e.g., bearings).
  • Notation Check: In the exam, use a\underline{a} or a\vec{a} if you cannot write in bold. Examiners need to see you distinguish between a scalar kk and a vector a\mathbf{a}.
  • Diagrams: Always sketch a diagram, even if one is provided. This helps visualize the problem and identify the correct vector paths. Label all points and vectors clearly.
  • Units: Remember to include units in your final answer, especially in velocity and position problems (e.g., ms1ms^{-1} for speed, mm for position).




Exam-Style Questions

Practice these original exam-style questions to test your understanding. Each question mirrors the style, structure, and mark allocation of real Cambridge 0606 papers.

Exam-Style Question 1 — Paper 1 (No Calculator Allowed) [8 marks]

Question:

The position vectors of points AA and BB relative to an origin OO are given by OA=(53)\overrightarrow{OA} = \begin{pmatrix} 5 \\ -3 \end{pmatrix} and OB=(211)\overrightarrow{OB} = \begin{pmatrix} -2 \\ 11 \end{pmatrix}.

(a) Find AB\overrightarrow{AB}. [2]

(b) Find AB|\overrightarrow{AB}|, giving your answer in the form k2k\sqrt{2}, where kk is an integer. [3]

(c) Find the unit vector in the direction of AB\overrightarrow{AB}. [3]

Worked Solution:

(a)

  1. Use the fact that AB=OBOA\overrightarrow{AB} = \overrightarrow{OB} - \overrightarrow{OA} AB=(211)(53)\overrightarrow{AB} = \begin{pmatrix} -2 \\ 11 \end{pmatrix} - \begin{pmatrix} 5 \\ -3 \end{pmatrix} [Recognizing the correct vector subtraction]

  2. Calculate the components. AB=(2511(3))=(714)\overrightarrow{AB} = \begin{pmatrix} -2-5 \\ 11-(-3) \end{pmatrix} = \begin{pmatrix} -7 \\ 14 \end{pmatrix}

(b)

  1. Find the magnitude of AB\overrightarrow{AB} using Pythagoras' theorem: AB=(7)2+(14)2|\overrightarrow{AB}| = \sqrt{(-7)^2 + (14)^2} [Correct application of Pythagoras]

  2. Simplify the expression: AB=49+196=245|\overrightarrow{AB}| = \sqrt{49 + 196} = \sqrt{245}

  3. Express in the form k2k\sqrt{2}: AB=49×5=75|\overrightarrow{AB}| = \sqrt{49 \times 5} = 7\sqrt{5} [Correctly simplifying the surd]

(c)

  1. Find the unit vector by dividing the vector by its magnitude: u^=ABAB=175(714)\hat{u} = \frac{\overrightarrow{AB}}{|\overrightarrow{AB}|} = \frac{1}{7\sqrt{5}} \begin{pmatrix} -7 \\ 14 \end{pmatrix} [Recognizing to divide by magnitude]

  2. Simplify each component: u^=(7751475)=(1525)\hat{u} = \begin{pmatrix} \frac{-7}{7\sqrt{5}} \\ \frac{14}{7\sqrt{5}} \end{pmatrix} = \begin{pmatrix} \frac{-1}{\sqrt{5}} \\ \frac{2}{\sqrt{5}} \end{pmatrix}

  3. Rationalize the denominator: u^=(55255)\hat{u} = \begin{pmatrix} \frac{-\sqrt{5}}{5} \\ \frac{2\sqrt{5}}{5} \end{pmatrix}

Final Answers: (a) AB=(714)\overrightarrow{AB} = \boxed{\begin{pmatrix} -7 \\ 14 \end{pmatrix}} (b) AB=75|\overrightarrow{AB}| = \boxed{7\sqrt{5}} (c) u^=(55255)\hat{u} = \boxed{\begin{pmatrix} \frac{-\sqrt{5}}{5} \\ \frac{2\sqrt{5}}{5} \end{pmatrix}}

Common Pitfall: Remember that a unit vector must have a magnitude of 1. Always double-check your final answer to make sure you've fully simplified the surds and rationalized the denominator. Also, be careful with your signs when subtracting vectors.

How to earn full marks: For part (a), make sure you subtract the position vectors in the correct order (OB - OA). For part (b), show your working for simplifying the surd. For part (c), remember to rationalize the denominator in your final answer.


```markdown
#### Exam-Style Question 2 — Paper 1 (No Calculator Allowed) [7 marks]

**Question:**

The vectors a\mathbf{a} and b\mathbf{b} are given by a=(23)\mathbf{a} = \begin{pmatrix} 2 \\ -3 \end{pmatrix} and b=(41)\mathbf{b} = \begin{pmatrix} -4 \\ 1 \end{pmatrix}.

(a) Find 3ab3\mathbf{a} - \mathbf{b}. [2]

(b) Find the scalar kk such that 3ab3\mathbf{a} - \mathbf{b} is parallel to the vector (1k)\begin{pmatrix} 1 \\ k \end{pmatrix}. [5]

**Worked Solution:**

**(a)**
1. Calculate 3a3\mathbf{a}:
   3a=3(23)=(69)3\mathbf{a} = 3\begin{pmatrix} 2 \\ -3 \end{pmatrix} = \begin{pmatrix} 6 \\ -9 \end{pmatrix}
   *[Correct scalar multiplication]*

2. Calculate 3ab3\mathbf{a} - \mathbf{b}:
   3ab=(69)(41)=(6(4)91)=(1010)3\mathbf{a} - \mathbf{b} = \begin{pmatrix} 6 \\ -9 \end{pmatrix} - \begin{pmatrix} -4 \\ 1 \end{pmatrix} = \begin{pmatrix} 6 - (-4) \\ -9 - 1 \end{pmatrix} = \begin{pmatrix} 10 \\ -10 \end{pmatrix}
   *[Correct vector subtraction]*

   

**(b)**
1. State the condition for parallel vectors:
   If 3ab3\mathbf{a} - \mathbf{b} is parallel to (1k)\begin{pmatrix} 1 \\ k \end{pmatrix}, then (1010)=λ(1k)\begin{pmatrix} 10 \\ -10 \end{pmatrix} = \lambda \begin{pmatrix} 1 \\ k \end{pmatrix} for some scalar λ\lambda.
   *[Understanding parallel vectors are scalar multiples]*

2. Equate the x-components:
   10=λ(1)10 = \lambda(1), so λ=10\lambda = 10
   *[Finding the value of lambda]*

3. Equate the y-components:
   10=λk=10k-10 = \lambda k = 10k
   *[Setting up equation to find k]*

4. Solve for kk:
   k=1010=1k = \frac{-10}{10} = -1
   *[Correctly solving for k]*

   

Final Answers:
**(a)** 3ab=(1010)3\mathbf{a} - \mathbf{b} = \boxed{\begin{pmatrix} 10 \\ -10 \end{pmatrix}}
**(b)** k=1k = \boxed{-1}

**Common Pitfall:** When dealing with parallel vectors, remember that one vector is a scalar multiple of the other. Don't try to equate the vectors directly without introducing a scalar. Also, pay close attention to the order of operations when performing scalar multiplication and vector subtraction.

**How to earn full marks:** For part (a), show each step of the scalar multiplication and vector subtraction. For part (b), clearly state that parallel vectors are scalar multiples of each other and show how you found lambda.
#### Exam-Style Question 3 — Paper 2 (Calculator Allowed) [7 marks]

**Question:**

A particle moves such that its position vector at time tt seconds is given by r=(12)+t(43)\mathbf{r} = \begin{pmatrix} 1 \\ -2 \end{pmatrix} + t\begin{pmatrix} 4 \\ 3 \end{pmatrix}, where the components are in meters.

(a) Find the position vector of the particle when t=4t=4. [2]

(b) Find the speed of the particle. [3]

(c) Find the time at which the particle is 15 meters from the origin. [2]

**Worked Solution:**

**(a)**
1. Substitute t=4t=4 into the expression for r\mathbf{r}:
   r=(12)+4(43)=(12)+(1612)\mathbf{r} = \begin{pmatrix} 1 \\ -2 \end{pmatrix} + 4\begin{pmatrix} 4 \\ 3 \end{pmatrix} = \begin{pmatrix} 1 \\ -2 \end{pmatrix} + \begin{pmatrix} 16 \\ 12 \end{pmatrix}
   *[Correct substitution]*

2. Calculate the position vector:
   r=(1+162+12)=(1710)\mathbf{r} = \begin{pmatrix} 1+16 \\ -2+12 \end{pmatrix} = \begin{pmatrix} 17 \\ 10 \end{pmatrix}
   *[Correct vector addition]*

   

**(b)**
1. Identify the velocity vector: The velocity vector is the coefficient of tt, so v=(43)\mathbf{v} = \begin{pmatrix} 4 \\ 3 \end{pmatrix}.
   *[Recognizing velocity vector]*

2. Find the speed, which is the magnitude of the velocity vector:
   v=42+32=16+9=25=5|\mathbf{v}| = \sqrt{4^2 + 3^2} = \sqrt{16 + 9} = \sqrt{25} = 5
   *[Correct application of Pythagoras]*

3. State the units: The speed is 5 m/s.

   

**(c)**
1. Write the general position vector as r=(1+4t2+3t)\mathbf{r} = \begin{pmatrix} 1+4t \\ -2+3t \end{pmatrix}
   *[Writing position vector in component form]*

2. Set up the equation r=15|\mathbf{r}| = 15:
   (1+4t)2+(2+3t)2=15\sqrt{(1+4t)^2 + (-2+3t)^2} = 15
   *[Correct setup of the magnitude equation]*

3. Square both sides:
   (1+4t)2+(2+3t)2=225(1+4t)^2 + (-2+3t)^2 = 225
   1+8t+16t2+412t+9t2=2251 + 8t + 16t^2 + 4 - 12t + 9t^2 = 225
   25t24t+5=22525t^2 - 4t + 5 = 225
   25t24t220=025t^2 - 4t - 220 = 0
   *[Expanding and rearranging to form a quadratic]*

4. Use quadratic formula to solve for tt:
   t=4±(4)24(25)(220)2(25)=4±16+2200050=4±2201650=4±148.37850t = \frac{4 \pm \sqrt{(-4)^2 - 4(25)(-220)}}{2(25)} = \frac{4 \pm \sqrt{16 + 22000}}{50} = \frac{4 \pm \sqrt{22016}}{50} = \frac{4 \pm 148.378}{50}
   *[Correct use of quadratic formula]*

5. The two possible values for tt are t=4+148.378503.048t = \frac{4 + 148.378}{50} \approx 3.048 and t=4148.378502.888t = \frac{4 - 148.378}{50} \approx -2.888.  Since time cannot be negative, t3.05t \approx 3.05
   *[Selecting the positive root]*

   

Final Answers:
**(a)** r=(1710)\mathbf{r} = \boxed{\begin{pmatrix} 17 \\ 10 \end{pmatrix}}
**(b)** Speed = 5 m/s\boxed{5 \text{ m/s}}
**(c)** t=3.05 seconds (to 3 s.f.)t = \boxed{3.05 \text{ seconds (to 3 s.f.)}}

**Common Pitfall:** Remember that speed is the magnitude of the velocity vector, not the position vector. Also, when solving for time, make sure to discard any negative solutions, as time cannot be negative in this context. Be careful when expanding the brackets and using the quadratic formula, as small errors can lead to incorrect answers.

**How to earn full marks:** For part (a), show the scalar multiplication and vector addition. For part (b), remember to include the units (m/s) in your final answer. For part (c), show your working when using the quadratic formula and state the answer to 3 significant figures.
#### Exam-Style Question 4 — Paper 2 (Calculator Allowed) [8 marks]

**Question:**

Points AA, BB, and CC have position vectors OA=(41)\overrightarrow{OA} = \begin{pmatrix} 4 \\ 1 \end{pmatrix}, OB=(102)\overrightarrow{OB} = \begin{pmatrix} 10 \\ -2 \end{pmatrix}, and OC=(17)\overrightarrow{OC} = \begin{pmatrix} 1 \\ 7 \end{pmatrix} respectively, relative to an origin OO.

(a) Find AB\overrightarrow{AB} and AC\overrightarrow{AC}. [2]

(b) Find the angle BACBAC. [4]

(c) Find the area of triangle ABCABC. [2]

**Worked Solution:**

**(a)**
1. Find AB\overrightarrow{AB}:
   AB=OBOA=(102)(41)=(63)\overrightarrow{AB} = \overrightarrow{OB} - \overrightarrow{OA} = \begin{pmatrix} 10 \\ -2 \end{pmatrix} - \begin{pmatrix} 4 \\ 1 \end{pmatrix} = \begin{pmatrix} 6 \\ -3 \end{pmatrix}
   *[Correct vector subtraction]*

2. Find AC\overrightarrow{AC}:
   AC=OCOA=(17)(41)=(36)\overrightarrow{AC} = \overrightarrow{OC} - \overrightarrow{OA} = \begin{pmatrix} 1 \\ 7 \end{pmatrix} - \begin{pmatrix} 4 \\ 1 \end{pmatrix} = \begin{pmatrix} -3 \\ 6 \end{pmatrix}
   *[Correct vector subtraction]*

   

**(b)**
1. Use the cosine rule for vectors: ABAC=ABACcosBAC\overrightarrow{AB} \cdot \overrightarrow{AC} = |\overrightarrow{AB}| |\overrightarrow{AC}| \cos{\angle BAC}
   *[Recognizing correct formula]*

2. Calculate the dot product ABAC\overrightarrow{AB} \cdot \overrightarrow{AC}:
   ABAC=(6)(3)+(3)(6)=1818=36\overrightarrow{AB} \cdot \overrightarrow{AC} = (6)(-3) + (-3)(6) = -18 - 18 = -36
   *[Correct dot product calculation]*

3. Calculate the magnitudes AB|\overrightarrow{AB}| and AC|\overrightarrow{AC}|:
   AB=62+(3)2=36+9=45=35|\overrightarrow{AB}| = \sqrt{6^2 + (-3)^2} = \sqrt{36 + 9} = \sqrt{45} = 3\sqrt{5}
   AC=(3)2+62=9+36=45=35|\overrightarrow{AC}| = \sqrt{(-3)^2 + 6^2} = \sqrt{9 + 36} = \sqrt{45} = 3\sqrt{5}
   *[Correct magnitude calculations]*

4. Substitute into the cosine rule formula and solve for cosBAC\cos{\angle BAC}:
   36=(35)(35)cosBAC-36 = (3\sqrt{5})(3\sqrt{5}) \cos{\angle BAC}
   36=45cosBAC-36 = 45 \cos{\angle BAC}
   cosBAC=3645=45\cos{\angle BAC} = \frac{-36}{45} = -\frac{4}{5}
   *[Correct substitution and simplification]*

5. Find BAC\angle BAC:
   BAC=cos1(45)2.214 radians or 126.87\angle BAC = \cos^{-1}\left(-\frac{4}{5}\right) \approx 2.214 \text{ radians or } 126.87^{\circ}

   

**(c)**
1. Use the formula for the area of a triangle: Area =12ABACsinBAC= \frac{1}{2} |\overrightarrow{AB}| |\overrightarrow{AC}| \sin{\angle BAC}
    *[Recognizing the area formula]*

2. Calculate sinBAC\sin{\angle BAC}:
    Since cosBAC=45\cos{\angle BAC} = -\frac{4}{5}, we can use the identity sin2θ+cos2θ=1\sin^2{\theta} + \cos^2{\theta} = 1.
    sin2BAC=1(45)2=11625=925\sin^2{\angle BAC} = 1 - \left(-\frac{4}{5}\right)^2 = 1 - \frac{16}{25} = \frac{9}{25}
    sinBAC=925=35\sin{\angle BAC} = \sqrt{\frac{9}{25}} = \frac{3}{5} (Since the angle is obtuse, sine is positive)
    *[Correctly finding sin(angle)]*

3. Substitute to find the area:
    Area =12(35)(35)(35)=12(45)(35)=12(9)(3)=272=13.5= \frac{1}{2} (3\sqrt{5})(3\sqrt{5}) \left(\frac{3}{5}\right) = \frac{1}{2} (45) \left(\frac{3}{5}\right) = \frac{1}{2} (9)(3) = \frac{27}{2} = 13.5
    *[Correctly calculating the area]*

   

Final Answers:
**(a)** AB=(63)\overrightarrow{AB} = \boxed{\begin{pmatrix} 6 \\ -3 \end{pmatrix}}, AC=(36)\overrightarrow{AC} = \boxed{\begin{pmatrix} -3 \\ 6 \end{pmatrix}}
**(b)** BAC=126.9 (to 1 d.p.) or 2.21 radians (to 3 s.f.)\angle BAC = \boxed{126.9^{\circ} \text{ (to 1 d.p.) or } 2.21 \text{ radians (to 3 s.f.)}}
**(c)** Area =13.5 units2= \boxed{13.5 \text{ units}^2}

**Common Pitfall:** When finding the angle between two vectors, make sure you are using the correct vectors (in this case, AB\overrightarrow{AB} and AC\overrightarrow{AC}). A common mistake is to use BA\overrightarrow{BA} instead of AB\overrightarrow{AB}, which will result in an incorrect angle. Also, remember to use the correct formula for the area of a triangle when given two sides and the included angle.

**How to earn full marks:** For part (a), show the vector subtraction clearly. For part (b), state the cosine rule formula before substituting and give the answer in either degrees or radians. For part (c), show how you calculated sin(angle) and remember to include the units in your final answer.

Frequently Asked Questions: Vectors in two dimensions

What is Scalar in Vectors in two dimensions?

Scalar: A quantity with magnitude only (e.g., speed, time, distance).

What is Vector in Vectors in two dimensions?

Vector: A quantity with both magnitude and direction (e.g., velocity, displacement, force).

What is Position Vector in Vectors in two dimensions?

Position Vector: A vector that represents the position of a point relative to a fixed origin O, usually denoted as \vec{OA} or \mathbf{a}.

What is Magnitude in Vectors in two dimensions?

Magnitude: The length of a vector, denoted by |\mathbf{a}| or |\vec{AB}|.

What is Unit Vector in Vectors in two dimensions?

Unit Vector: A vector with a magnitude of exactly 1 unit, denoted as \mathbf{\hat{a}}.

What is Resultant Vector in Vectors in two dimensions?

Resultant Vector: The vector produced by adding two or more vectors together.

What is Collinear in Vectors in two dimensions?

Collinear: Points that lie on the same straight line; vectors are collinear if one is a scalar multiple of the other.