1. Overview
Refraction is the change in direction of a light ray when it passes from one transparent medium to another, such as from air into glass. This occurs because light changes speed when it enters a material of different optical density, a fundamental principle that allows lenses, cameras, and the human eye to function.
Key Definitions
- Normal: An imaginary line drawn at 90° (perpendicular) to the surface where the light ray hits the boundary.
- Angle of Incidence ($i$): The angle between the incident (incoming) ray and the normal.
- Angle of Refraction ($r$): The angle between the refracted ray and the normal.
- Critical Angle ($c$): The specific angle of incidence that results in an angle of refraction of 90°, where the light travels along the boundary.
- Total Internal Reflection (TIR): When light traveling from a denser medium hits a boundary at an angle greater than the critical angle, and all light is reflected back into the medium.
- Refractive Index ($n$): A measure of how much a medium slows down the speed of light.
Core Content
The Passage of Light Through Boundaries
When light travels between two different mediums:
- Air to Glass (Less dense to more dense): Light slows down and bends towards the normal. ($i > r$)
- Glass to Air (More dense to less dense): Light speeds up and bends away from the normal. ($r > i$)
- Along the Normal: If light enters at 90° to the surface, its speed changes but its direction does not.
Experiment: Investigating Refraction
- Place a transparent rectangular block on a piece of paper and trace its outline.
- Shine a thin beam of light (from a ray box) into the side of the block at an angle.
- Mark the path of the incident ray and the emergent ray with dots.
- Remove the block, connect the dots, and draw the path of the ray inside the block.
- Draw a normal at the point of entry and use a protractor to measure the angle of incidence ($i$) and angle of refraction ($r$).
- Repeat for different shapes like semi-circular blocks to observe the critical angle.
Internal Reflection and Total Internal Reflection (TIR)
This occurs only when light moves from a more dense medium (glass/water) toward a less dense medium (air).
- Angle $i <$ Critical Angle: Most light refracts out, some reflects internally.
- Angle $i =$ Critical Angle: The refracted ray travels at 90° along the boundary.
- Angle $i >$ Critical Angle: Total Internal Reflection occurs; no light escapes.
Everyday Examples:
- Prisms in Binoculars: Use TIR to turn light 180° to shorten the length of the device.
- Diamonds: The sparkle is caused by multiple internal reflections due to a very small critical angle.
Extended Content (Extended Only)
The Refractive Index ($n$)
The refractive index is a ratio that describes the optical density of a material. It has no units.
1. Using Speeds: $$n = \frac{\text{speed of light in medium 1}}{\text{speed of light in medium 2}}$$ (Usually, medium 1 is a vacuum or air, where light is fastest).
2. Using Snell’s Law: For light entering a medium from air: $$n = \frac{\sin(i)}{\sin(r)}$$
3. Using the Critical Angle: When the angle of refraction is 90°: $$n = \frac{1}{\sin(c)}$$
Worked Example:
A ray of light hits a glass block with an angle of incidence of 45°. If the refractive index of glass is 1.5, calculate the angle of refraction.
- $n = \sin(i) / \sin(r)$
- $1.5 = \sin(45) / \sin(r)$
- $\sin(r) = \sin(45) / 1.5 = 0.707 / 1.5 = 0.471$
- $r = \sin^{-1}(0.471) = 28.1^\circ$
Optical Fibres
Optical fibres are thin strands of glass or plastic that use Total Internal Reflection to transmit pulses of light over long distances.
- Telecommunications: Light pulses carry data (internet, phone signals) much faster and with less signal loss than copper wires.
- Medicine: Used in endoscopes to see inside the human body.
Key Equations
| Equation | Symbols | Units |
|---|---|---|
| $n = \frac{\sin i}{\sin r}$ | $n$ = Refractive index, $i$ = incidence, $r$ = refraction | $n$ (None), $i/r$ (degrees) |
| $n = \frac{v_1}{v_2}$ | $v_1$ = Speed in air, $v_2$ = Speed in medium | $v$ (m/s) |
| $n = \frac{1}{\sin c}$ | $c$ = Critical angle | $c$ (degrees) |
Common Mistakes to Avoid
- ❌ Wrong: Measuring the angle between the ray and the surface of the block.
- ✓ Right: Always measure the angle between the ray and the normal.
- ❌ Wrong: Showing light bending away from the normal when entering a denser medium (like glass).
- ✓ Right: Remember "FAST" (Faster Away, Slower Towards). Light slows down in glass, so it moves towards the normal.
- ❌ Wrong: Drawing the light ray going straight through at an angle without bending.
- ✓ Right: Light must change direction unless it enters exactly along the normal (0°).
- ❌ Wrong: Assuming TIR can happen when light goes from air into glass.
- ✓ Right: TIR only happens when light tries to leave a denser medium to enter a less dense one.
Exam Tips
- The "Normal" is Priority: In any refraction diagram, draw the normal dashed line first. It is the reference point for all angles.
- Check your Calculator: Ensure your calculator is in DEG (Degrees) mode, not RAD (Radians), before calculating sines.
- Emergent Ray Parallelism: If a ray enters and leaves a rectangular block, the final emergent ray should be drawn parallel to the original incident ray.